
Guidance for designers in the aliens universe.
If you are going to make a series of androids, don’t make them all look the same. People may not be able to tell the difference between the working and defective ones.
When storing 2,000 bodies, put them on a horizontal position so they don’t have anywhere to fall.
When designing a spacecraft to transport 2,000 people to a new world, build more than one personnel dropship.
Before investigating a planet closer to earth than the one you are going to, check your database of planets and ask why they skipped this one.
Before you land on an alien planet, be sure to scan it thoroughly, especially with thermal imaging cameras. If there is lots of vegetation, but no animals, maybe stay away.
If it is dangerous to get closer to a planet than 80km, having two crew members agree does not make it any safer.
When going to an Alien vs Human fight, take more than a knife.
Cryochambers should have an emergency button on the inside, so you can get out.
If something looks dangerous, prod it with a stick. Don’t put your face in it.
Do not use Tesla “Armor Glass” on spacecraft, a sharp object may break it.
You should be able to spot a C shaped alien craft from the air, don’t land 6km from it. Try the flat land next to the craft.










