Syberia is a 2002 computer adventure game designed by Benoît Sokal, developed by Microïds, and published through The Adventure Company. It follows Kate Walker, the protagonist, as she attempts to wrap up a sale on behalf of her law firm and travels across Europe and Russia. In addition to the main plot, the game contains a subplot conducted via calls received on Kate’s cell phone. It involves Kate’s deteriorating relationship with her fiancé.
Syberia was acclaimed by critics for its graphic design and intelligent script. The game contains elements of art nouveau and steampunk fiction. Most devices and tools within the game’s world (including a train) are powered by springs and wind-up gears.
The success of Syberia prompted a sequel, Syberia II. It was released in 2004 and continues the story from where the first game ends. As of 2014, Syberia III is in development. The game will be published by Anuman Interactive, and Benoît Sokal will write the script. The release date is set for 2016. Gameplay for Syberia 3 was shown at E3, the game is presented in full 3D graphics for greater immersion.
It’s a game notable for its graphic art and moody soundscapes. As for the story, it’s interesting but not extraordinary. There is much hinted at in the details that doesn’t show itself. This is probably in the sequel.
I had a few problems things with the game.
First the deteriorating relationship with her never seen boyfriend. This is just annoying and could have been removed without altering the story. There is no reason the Kate needs a love interest, it just gets in the way.
Then there is the frequent phone calls from her mother, employer and friends. There is only one puzzle that needs her mother. Otherwise they are not needed.
Most of the puzzles are object based and logical. However many appear arbitrary and without the walk-through I would have been lost with nothing to do. There is little help from other characters. One of the puzzles required four cogs you get at the start of the game. Unfortunately I picked up two, not realizing there were another two needed. There is a lot of pixel hunting to ensure you don’t miss anything.
Overall, a good game (with help from a walk-through)