Disenchantment Part 3 (1-5)
21 “Subterranean Homesick Blues”
Dagmar welcomes Bean, Elfo and Luci to the home of the Trøgs. While Bean wants to leave, the complex tunnels prevent her and she reluctantly decides to stay.
22 “You’re the Bean”
After Dagmar’s secret is discovered, Bean, Elfo and Luci end up in a dungeon where they encounter the pirate Leavo, now as prisoner. After the trio escape with the help of Trixy, a plan is devised to take advantage of Bean’s resemblance to her mother. She dresses in Dagmar’s clothes and attempt to gain the Trog’s help while Elfo distracts Dagmar as a masseuse.
23 “Beanie Get Your Gun”
Derek welcomes Bean and Zøg back into Dreamland. He pardons Bean, and relinquishes the crown back to Zøg. Zøg’s erratic behavior raises some concern, and Bean tries to investigate its cause.
Bean and Elfo go after the Arch Druidess, while Luci stays with Zøg (who is having a mental breakdown) in Dreamland. When they arrive in Steamland Bean infiltrates the Gunderson factory to find the Arch Druidess, and Elfo is taken into a upscale explorers club impressing everybody about his past tales when a strange man notices a pin on the clothing he stole. At the factory Bean meets a man named Gordy while working there. In the end she realizes that Gordy is actually Alva Gunderson the founder of the company.
25 “Freak Out!”
Bean wakes up the next morning and gets mail from Alva, and it opens up to reveal an image of the two of them kissing on a bridge. She runs away and he does everything he can to get her back. She then tries to find Elfo, who is held captured at the freak show and falls in love with his neighbor, a headless psychic named Edith.