(Chess Team Adventure #4)
by Jeremy Robinson & Kane Gilmour (2012)

It starts with a thunderous crack and a flash of light. Screams come next. Then the hunters. With a staccato flicker, light disappears and everything within a hundred-yard radius goes with it. All that remains is a massive crater where a chunk of the world has gone missing. As the deadly phenomenon repeats and expands amidst the world’s most densely populated cities, Jack Sigler, Callsign: King, and his black ops team take action.

But the team is broken, spread across the globe, and vulnerable. Scrambling to make sense of the violent disappearances and fighting to reunite, the team comes face to face with an otherworldly enemy. Taking the battle to the ends of the Earth—and beyond—the team combats a savage enemy whose centuries-old plan for mankind has nearly reached fruition. If they fail, the planet will become little more than a fully stocked food cache, and the human race will walk willingly to their doom with smiles on their faces.

Another non-stop action adventure from the Chess Team. Of all those I have read this is probably the weakest. While the action is still great, it does suffer from just too many plot threads and the team not working together. The plot doesn’t come together as well as previous stories and I often wanted everyone to stop and try some strategy. The evil to overcome is not as well defined and the ending rather abrupt.