Syberia II is a 2004 adventure game conceived by Benoît Sokal and developed by MC2-Microïds, and a continuation to Syberia. It is a third-person puzzle-solving game. Stylistically identical to the first Syberia, Syberia II improves upon the first game by introducing more realistic character animation.
Syberia follows the guidelines first introduced by LucasArts: it is impossible to die or to get stuck at any moment in the game, which allows the user to become fully immersed in Syberia’s universe without the fear of making a mistake or the constant need to save the game.
First, this is a better game than the first. Mainly due to the better puzzle design. There is more variety and are more logical. Large portions of the game I could complete without resorting to help.
It also brings the story to a conclusion and shows creatures hinted at in the first game. For this game I used the UHS (Universal Hints System) instead of a walk-through, which probably forced me to spend more time on the puzzles. Also, talking to people helped a lot with solving problems and showing the way forward, something the first game didn’t do as well.
The graphics are similar the first game, however the sound was more low key and atmospheric. Symphonic music was mainly used during the cut-scenes.
The were less phone calls, however the tedious and ultimately pointless private eye cut scenes came to nothing. All you see is silhouettes and it adds nothing to the plot.
There is a girl with a balloon at the start who becomes a problem as getting her to react is dependent on a specific character interaction.
Overall (taking the two games together) an enjoyable game.
(11 Hours to complete)
On 26 November 2012, Microïds revealed on their Facebook page that Benoît Sokal had officially signed a contract with Anuman to write the story of Syberia III and that official development had started. The game is scheduled for release on 1 Dec 2016. Additionally the project is to be overseen by Elliot Grassiano, the original founder of Microïds. Sokal left Microïds shortly after the release of Syberia II and founded his own company White Birds Productions to release Paradise, a game that uses a similar style of gameplay as Syberia but is not directly related.