Broken Sword: The Sleeping Dragon
George Stobbart and Nico Collard are drawn into a terrifying conspiracy to harness and ancient power. Brought together by fate, coincidence and the intriguing mystery, they will fight sinister forces, uncover an ancient conspiracy, and discover a fiendish source of pure evil… Lured into the steamy jungles of the Congo, eerie castles in Prague, the chic backstreets of Paris and the historic English village of Glastonbury, the duo must unravel the mystery involving the ‘Voynich Manuscript’ which holds the secrets of the ultimate evil power, The Sleeping Dragon, and save mankind.
Crates, Crates and more crates.
This is the main puzzle theme – moving crates around. You can’t stack them, just push and pull. This is repeated about 658 times in the game.
This third outing for Nico and George has little to do with the Knights Templar. It has something to do with energy and leylines around the earth. It doesn’t make much sense.
Where the first two games were compelling and interesting, in this game you are lead by the linear plot from place to place. The ‘puzzles’ are often not very intuitive, so without a walk-through I would have been lost.
The traditional inventory-based puzzles that the first two Broken Sword games elevated to an art-form have almost completely been eschewed in favor of more “puzzly” puzzles. There’s one that takes a good half-hour that involves you as George slowly crossing an eternal sequence of tiles, occasionally ordering Nico to move in order to make different tiles “safe.” Your reward for getting through this torture chamber, likely forgetting why you’re even here in the process? A crate puzzle.
Thankfully, though, you can always count on the next cut-scene and plot development to wipe your mind clean of the turmoil you’ve just endured.
The game is in 3D, having abandoned the traditional cell animation style of the first two games. While it generally works, there can be problems with quick disorientating camera moves and being in just the right position to take objects.
The worst aspect are the timed puzzles, I did finish the game, but it took numerous attempts at getting these done.
Despite being 10 years old the graphic quality is fine. The rendering of people and faces is not what would be expected in a modern game, but it was sufficient to convey the necessary emotions of the characters.
In the end.. just an OK game (3/5) certainly not as good as the previous ones.